Even if we ignore how other humans affect your game world, they also populate it. They make it feel full and alive and dynamic as opposed to a single player game where NPCS are scripted and always do the same things, follow the same patrols and interact with you the exact same way. Th...
Pets would be the fantastic companion for individuals in all those terms which overly to get a life, and this could be the optimal/optimally part of the entire universe: dogs would be the very best good friends for humans and will stay faithful. Nothing is more irreversible in life, thus ...
That Spinosaurus could have had a deformity, just like how some humans do. But, the quadruped Spinosaurus is most likely true. Which SPinosaurus do you like better? The quadruped one? Or the bipedal one? (Also, I am going to be posting the first chapter of an alternate JP universe ...
If you remove the "shades of grey" humans bring to actual reality. Remove humans from the world and you remove not only shades of grey, but also good and evil. The fact that intelligent and thinking races exist in all the D&D worlds, then their worlds inherently have shades of grey as...
Introduction Human cytomegalovirus (HCMV), also called human herpesvirus 5 (HHV-5), is one of the nine herpesviruses capable of successfully infecting humans. HCMV belongs to the Group I of the Baltimore classification, and specifically to the subfamily Betaherpesvirinae within the ...
While on the Dragon Age forms the debate about elf height came up. In the first game Elves were on average a head shorter than humans much like in D&D , but some people object to this instead wishing elves were more Tolkien and being on average human hei
2. How it works within the mechanics of the lore it exist in. Do o like powerful magic, I don't know do fish like water? Do humans like to breath? In context of a video game I prefer it to not break the game., And I've used many game breaking magical modes because I like be...
Even if we ignore how other humans affect your game world, they also populate it. They make it feel full and alive and dynamic as opposed to a single player game where NPCS are scripted and always do the same things, follow the same patrols and interact with you the exact same way. Th...
Even if we ignore how other humans affect your game world, they also populate it. They make it feel full and alive and dynamic as opposed to a single player game where NPCS are scripted and always do the same things, follow the same patrols and interact with you the exact same way. Th...
Even if we ignore how other humans affect your game world, they also populate it. They make it feel full and alive and dynamic as opposed to a single player game where NPCS are scripted and always do the same things, follow the same patrols and interact with you the exact same way. Th...