Continuation of the dnSpy project. dnSpyEx has 9 repositories available. Follow their code on GitHub.
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To debug Unity games, you need this repo too:https://github.com/dnSpyEx/dnSpy-Unity-mono Debugger Debug .NET Framework, .NET and Unity game assemblies, no source code required Set breakpoints and step into any assembly Locals, watch, autos windows ...
gitclone--recursivehttps://github.com/dnSpyEx/dnSpy.gitcddnSpy#ordotnetbuild./build.ps1-NoMsbuild To debug Unity games, you need this repo too:https://github.com/dnSpyEx/dnSpy-Unity-mono(or get the binaries fromhttps://github.com/dnSpyEx/dnSpy/releases/unity) ...
gitclone--recursivehttps://github.com/dnSpyEx/dnSpy.gitcddnSpy#ordotnetbuild./build.ps1-NoMsbuild To debug Unity games, you need this repo too:https://github.com/dnSpyEx/dnSpy-Unity-mono Debugger Debug .NET Framework, .NET and Unity game assemblies, no source code required ...
First, Clean the Project ## For .NET Framework Build: git clone --recursive https://github.com/VNGhostMans/dnSpyEx.git cd dnSpy ## For .NET Build: Run Terminal from VS: For x64: ./build.ps1 net-x64 For x86: ./build.ps1 net-x86 To debug Unity games, you need this repo too:...
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Pull requests Actions Projects Security Insights Additional navigation options Files master .github Build Extensions Libraries dnSpy Roslyn dnSpy-x86 dnSpy.Console dnSpy.Contracts.Debugger.DotNet.CorDebug dnSpy.Contracts.Debugger.DotNet.Mono dnSpy.Contracts.Debugger.DotNet ...
.NET Decompiler. Contribute to dnSpyEx/ILSpy development by creating an account on GitHub.
- Sourcecode is available on GitHub (https://github.com/icsharpcode/NRefactory) How to compile: 1. Get Mono.Cecil Get Cecil fromhttps://github.com/jbevain/cecil('git clone git://github.com/jbevain/cecil.git') or download Cecil fromhttps://github.com/jbevain/cecil/and unzip it into ...