This spell doesn’t, however, remove magical diseases, curses, or similar effects; if these aren’t first removed prior to casting the spell, they take effect when the creature returns to life. The spell can’t return an undead creature to life.This spell closes all mortal wounds, but it...
While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target. Aremove cursespell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say ...
Just as aDnD Wizard,DnD Warlock, orDnD Sorcererdeals in spells,Blood Hunter 5e blood cursesare the class’ magical bread and butter – though some are blocked off until you reach a high enough level or choose a certain Blood Hunter order. Many blood curses give you a bonus action, so wh...
Whatever role you’re keen to fill in your party, theD&D Druidshould be on your ‘wanna play’ list ofDnD classes. We’ve put a huge and handy guide together on Druids here, which will take you through the class’DnD statsandDruid subclasses 5e– plus the recommendedDnD races,5e spell...
A fork of the VTTA D&DBeyond Integration module that allows you to automatically import spells, items, and character sheets from D&DBeyond into Foundry. Although it's currently in development and missing some functionality, it is still definitely an extremely useful module if you either a) own ...
Your spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list. Cantrips You know two cantrips of your choice from the bard spell list. You learn additional bard ...
heroism. G'luck!") but the idea is interesting in having those protections as Curses will happen, be they from Monsters and Spells, or Magic Items; PC's can run into Werewolves relatively early and that damage IMMUNITY to nonmagical attacks that aren't silvered is somethin...
While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target. A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final sa...