Compared to ADnD 2e, which it ultimately ended up being published alongside as a parallel line, Basic prioritises GM rulings over rules, and direct player participation in the puzzle or challenge rather than deferring to stats and abilities on a character sheet. While Basic DnD had been ...
introducing significant changes to classes, subclasses, backgrounds, species, spells, feats and more. It also introduces a new Weapon Mastery system, a revised page structure, new character sheet format and variety of tweaks to existing rules such as Exhaustion, Surprise, Inspiration and Crafting...
Step one is to get everyone a character sheet-- if they're really lost, make one for them, or get a pre-made one from online. There's a lot of numbers that go into a character sheet that are confusing when you have no idea what any of them are used fo...
The attack roll is a normalD20 roll, plus the Attack bonus(STR or DEX + Proficiency) listed on the character sheet for that weapon. If the resulting number is greater than or equal to the enemy's Armour Class, then the attack counts as a hit. If not, then the attack misses, and t...
(For example: do you really want to sit there gradually regaining 1 hit point at a time, erasing and rewriting the HP on your character sheet each time?) So when you intentionally wait until 7.9 hours into the rest to expend the last of your resources, you are taking advantage of the...
Wizards article on Being a Dungeon Master for Kids Tribality's Guide on Playing D&D with Kids and How to do it Properly Dreaming Dragonslayer Blog - Playing with Youngers 5-step character creation More resources can be found on Facebook:RoleplayingWithKids ...
It's generally considered that as they are part of the character sheet, it's the player that has them on the sheet has to play them. However, some GMs treat that as dictating the intended actions, and at times choose that something different happens than told/expected, or pick up th...
Just take a look at your character sheet and note the skills, abilities and backstory you've given them, and think about how that could be useful planning for what might be a long and dangerous journey. Remember, you might not know the path to the tower, but depending on your ...
They need to understand that skills/spells are just additional bits of flare that may help get them out of a jam, or occasionally be fun - the majority of success they will achieve comes from their character's personal interactions and process of problem solving. Remind your players that ...
Step one is to get everyone a character sheet-- if they're really lost, make one for them, or get a pre-made one from online. There's a lot of numbers that go into a character sheet that are confusing when you have no idea what any of them are used f...