DnD weapons tier list S Tier Dagger 5e The dagger 5e may have a low damage output, but its multiple properties more than make up for this. You can dual-wield them or throw them, and the finesse property makes this a viable weapon for a broader range of melee builds. We'd mainly reco...
Here are the core Rogue 5e stats for your character: Hit dice 1d8 Per Level HP at lvl up 1d8 [or five] + Constitution modifier Primary ability score Dexterity, then Intelligence, Charisma or Wisdom Armor proficiency Light Armor Weapon proficiency Simple Weapons, Hand Crossbows, Longswords, Rap...
Weapons Adventure Gear Tools Mounts & Vehicles Trade Goods Expenses Feats Grappler Using Ability Scores Ability Scores and Modifiers Advantage and Disadvantage Proficiency Bonus Ability Checks Using Each Ability Saving Throws Adventuring Time Movement ...
In reality, wielding d8 weapons instead of d6 weapons only nets you two extra damage per turn. It can also interfere with classes that are bonus action-heavy, as dual wielders really want to be using their bonus action each turn to attack to make the most of the fact that they’re ...
Better-looking chat rolls, helpful character sheet buttons, some custom fields for special weapons, etc. If not for Midi QoL, this would be one of my favorite modules. Why retired: Although it was a close call, I felt as though Midi QoL had a more robust system that fit my needs ...
These are probably the most well-known race in any fantasy piece of fiction out there. Uh, the dwarves are short, stout creatures and they’re usually less than five feet tall. Their life spans average around 350 years, they love forging their weapons and armor, love mining for precious ...
but can be easily replaced by cantrips. Your XP: 0; Rank: Nooblet; Sign in to level up now. At 2nd level, you learn the cantrip minor illusion if you already have the cantrip choose a different one from the wizard list. Spell Mastery: Your first thought might be There are surprisingly...
Weapons: Simple weapons Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice Saving Throws: Constitution, Intelligence Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand Equipment You start with the following equipme...
Weapon and Armor Proficiency: Beholder cultists are familiar with all simple weapons and light armor, but not with shields. The cultist cannot use any 1st – 5th level eye ray while wearing a helmet, unless the helmet has been specially designed with gaps for the stalks (see Chapter Five ...
Weapons: Simple weapons Tools: None Saving Throws: Wisdom, Charisma Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a light crossbow...