Dungeons & Dragons Elf name generator. 1000's of names are available, you're bound to find one you like.
Dungeons & Dragons Gnome name generator. 1000's of names are available, you're bound to find one you like.
Elevate your DND 5e campaigns with Random Encounters AI, the innovative RPG encounter generator. Harness the power of GPT-3 AI and the expertise of Paul Bellow for immersive, dynamic gaming experiences. Perfect for Dungeon Masters and players seeking cre
Medieval Fantasy City Generator - This application generates a random medieval city layout of a requested size. Azgaar's Fantasy Map Generator - Generate fantasy world maps with ease. Names Name generators Fantasy Name Generators Mithril And Mages Name Gen Maps Map Editors Dungeon Map Doodler - Fre...
{.r .cell-code}\n## Set up the number of rolls\nnsims = 10000\nnrolls = nsims * 2\n\n## Initial tibble with \n## random rolls\ntibble(\n roll_id = 0:(nrolls-1),\n roll_value = rroll(nrolls, d20)\n) |> \n ## convert to roll groups\n mutate(\n roll_group = ...
Names Non-Combat NPCs Outdoor Descriptions Plot Hooks Plot Twist Puzzles Quests Random Misadventures Random Monster Room Descriptions Session Start Solo Dungeon Generator Towns Traps Treasure Drops Villains (BBEG) Village Map Wilderness Travel World ...
Visit thesoftware toolssection, and choose the right version, depending on the edition of D&D/Pathfinder you're playing right now. Look forRandom Dungeon Generator. Coming Soon... Public contribution Rate and review resources Submit resource descriptions ...
One of the coolest mechanics in Dungeons & Dragons (D&D) is rolling the dice for just about everything. From determining the order of play – rolling initiative – to determining whether a random encounter happens, both players and Dungeon Masters (DMs) roll lots during each and every session...
Critical hit randomizer for dungeons and dragons (DnD), Pathfinder, or tabletop roleplaying games (RPG). Use this critical hit generator to randomize results for weapons or spells that go critical!
Roll for wild magic surges on every spell cast (and just occasionally at random if they're not happening enough). Have them make a couple skill checks to avoid dangerous zones of wild magic as they traverse the city, taking 2d10 damage on failure. ...