Whenever you cast a Fire spell, add your Cha to the damage and reroll any ones. Plus, if your reroll lands on another one, it counts as a two, and you get a damage shield for a turn. If your enemy was resistant to fire, their resistance doesn’t count. ...
The Druid’s low armor class and health make it one of the squishier classes to play. DMs can be very particular about that ‘no metal’ rule when it comes to armor too, so you’re particularly vulnerable. Plus, while the Druid can access some truly awesome spells, many of them rely ...
Our party of 4 now only has 1 melee combatant and 3 ranged, which really throws off the balance of the group and makes a huge target of the 1 melee guy. Plus being purely ranged isn't how I want my character to fight. So my problem is, what can I introduce into...
Your example 1 is the correct answer. From Creating Staffs The cost for the materials is subsumed in the cost for creating the staff—375 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (281.25 gp × the ...
Feats are the best way to customize your DnD 5e character and make it unique. Learn more about how to add feats to your character and which feats are best.
The Draconic Origin is a strong blaster caster with some limited durability improvements. It boosts your HP by one per level, like you had a plus-two to Constitution, and also provides you with 13 base AC. Helpful for a class that typically wears robes. ...
TheSquat Nimblenessfeat improves the speed of Dwarves and Small races by five feet. It has the additional bonuses of proficiency in athletics or acrobatics, advantage to escape being grappled, and a plus-one to Strength or Dexterity. Magic for speed improvements ...
While in the form of a snake, casters ofsnake skintake on all of that serpent's characteristics:its movement rate and abilities, its Armor Class, number of attacks, damage per attack, and any special abilities. The caster's clothing (if any) and one item held in each hand also become ...
Each mask spirit is considered to have an Intelligence of 13,10 hit points plus 1 hit point per level of the spiritlord, an AC of 4 (for purposes of called shots only), and a bond with its spiritlord similar to that between a familiar and a wizard. If the mask is separated from ...
After that I assigned selling prices based on the cost to create plus a decent profit for the creator based on the new rarities. The economics of magic works a lot better now in my world. Wisea$$ DM and Player since 1979.#60 Jul 21, 2023 TheGnome5786 View User Profile View...