More often than not, thebest DnD campaignskick off with one of the published adventures in officialDnD books. These are fully featured campaign toolboxes, with detailedDnD maps, oodles of settlements from hamlets toDnD cities, dungeons, uniqueDnD monsters, and various non-player characters (NPCs)...
Gladiators may sound like another fighter variant, but really this particular homebrew class emphasizes the more bard-like aspects of the historic gladiators. It presents an interesting strength and charisma oriented character type that isn't generally represented in D&D. What would place the class hi...
/r/UnearthedArcana - Catalog for homebrew material /r/BehindTheTables - Lots of tables, especially this post /r/d100 - Various d100 lists /r/battlemaps /r/dndmaps /r/mapmaking /r/worldbuilding /r/dndnext - Discussion about 5E, known during the playtest as DnD Next YouTube Channels You...
Content can be used in homebrew games Exciting and varied dungeon crawl Reasons to avoid Next-to-no plot Maps are quite small Waterdeep: Dungeon of the Mad Mage is a mega-dungeon in every sense of the word. From levels five to 20, players will explore Undermountain, a sprawling dungeon...
Other campaign settings which only provide an overview of the setting are reliant on the DM to homebrew an entire campaign whereas the Strixhaven book gives tables a good launching off point. The adventure chapters provide plenty of area maps as well as battlemaps for important locations around ...
Also provides additional homebrew rules like open wounds, great wounds, and measured template adjustments.NOTE: At the time of writing this, I've had issues with setting undead fortitude to "Quick Saves". Hoping that will be fixed in upcoming versions....
I routinely incorporate “canon” material into my game, but love to fill in the gaps with my own homebrew. I’ll even try and marry the old and new lore on occasion. For example, in 5e they gender bend the ruler of Falkovnia – Vlad Drakov – into Vladeska Drakov. In my game, ...
Some popular homebrew rules I've added to my game are: Drinking potions as a bonus action; Using Spell Points instead of Spell Slots; Getting max damage on your first set of dice on Critical Hits; Letting players swap initiative rolls with one another before combat starts; Making resurrection...
The people who want to become DMs might already have ideas for epic homebrew campaigns in their head, with plans for creating the next Middle-earth or Narnia, while being blissfully unaware that the players will probably burn these fantasy realms to the ground, possibly by accident. The first...
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