Determine modifiers 。DM 决定目标是否有掩 护,以及你是否对目标具有优势或者劣势。此外,法术、 特 躲藏 Hide 殊能力,以及其他效应都可能对你的攻击检定有适用的加值 或减值。 执行躲藏动作时,你进行一次敏捷(隐匿)检定以尝试躲 攻击结算 3. Resolve the attack 。你掷出攻击检定。攻击命中 藏。检定成功,则你...
A passive check is a special kind of ability check that doesn't involve any die rolls... Here's how to determine a character's total for a passive check: 10 + all modifiers that normally apply to the check. If the character has advantage on the check, add 5. For disadvantage, subtra...
The six ability scores in Dungeons and Dragons determine how good you are at pretty mucheverything. Any time you roll a die, the result will likely be influenced by a particular ability score modifier. For a full explanation of what each of theDnD statsmeans, check out our guide on the ...
Here’s how to determine a character’s total for a passive check: 10 + all modifiers that normally apply to the check In 5e, we're very used to the "passive perception" score, and there's also a box on the character sheet for "passive investigation". But any skill ...
There are three ways to determine your ability scores – be sure to talk to your DM about which method they prefer you to use.Rolling ability scoresThe most common way to figure out your ability scores is to roll for them. Roll four d6 and ignore the die with the lowest result. Then...
Determine rectangle on screen const hoverBoundingRect = dragRef.current!.getBoundingClientRect(); // Get vertical middle const hoverMiddleY = (hoverBoundingRect.bottom - hoverBoundingRect.top) / 2; // Determine mouse position const clientOffset = monitor.getClientOffset(); // Get pixels to the...
种族加值: 丘陵矮⼈(+1) ⼈类(+1) 3.决定属性值Determine Ability Scores ⽊精灵(+1) 你的角色在游戏中能做的事情大都取决于其六项属性: 魅力Charisma 力量 Strength ,敏捷 Dexterity ,体质 Constitution ,智力 衡量:⾃信,⼝才和领导⼒。 Intelligence ,感知Wisdom 和魅力 Charisma 。每项属性对 ...
When a monster hits with such an attack, it doesn't need to make an additional ability check to determine whether the grapple succeeds, unless the attack says otherwise. A creature grappled by the monster can use its action to try to escape. To do so, it must succeed on a Strength (...
Part 2details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the game: explorat...
Your Stand's normal Melee Attacks (typically punches) are determined similarly to regular attacks. Roll a d20 and add the Power or Precision Mod of your Stand and your Proficiency Bonus to determine if the attack hits. The amount of damage dealt is based off of your Stand's Attack Dice ...