Why retired: My players already came up with macros to calculate the damage bonuses and stuff with Dynamic Active Effects, and I apply the conditions with Combat Utility Belt. It also looks to be bugged when combined with the Tidy5e Sheet module. However, it could be useful for applying mac...
Apart from the concrete scenario that triggered this question, I'm also interested in learning how to actually calculate the probabilities involved in this scenario (is this indeed a recursive combined probability?) The scenario: The Player can make X attacks per round; Before each attack,...
In particular, I made an excel sheet with player and monster statistics in order to calculate various probabilities, such as the likelihood that players will hit the monster, or that the players will make the monster's saves (or vice versa). This lets me tweak the monsters more directly, a...
I suspect that decision was made to support the DMs who just pull an encounter together on the fly by flipping the book open at different pages. If I whipped up a fight with xyz monsters on a whim, I don't want to crack open the DMG to calculate how much XP that should actually aw...
First,Xanathar’s Guide to Everythingincludes a much-improved set of guidelines and tables for determining encounter difficulty. Instead of attempting to calculate encounter balance based on experience budgets, difficulty, and the number of monsters,Xanathar’s Guideincludes charts we can reference to ...
The gnoll entry in Monster Manual IV (67-71) presents gnolls of CRs of 3, 4, and 6 yet provides lore results based mathematically on the CR 1 gnoll. The design intent seems to be that when an advanced or classed creature is encountered the CR of the base creature...
In adventurers league, characters have access to a magic +1 item starting with tier 2 (thanks to @stevenjackson, who also provided valuable input on how to best calculate Sneak Attack), and the tables in the DMG and Xanathar's also suggest you might have one by th...
However, you can calculate the CR of a creature identical to the Elephant, and the changes your solutions would mean. Elephant base CR The Monster Manual lists it as 4, but the math does not add up. It should be 3. Defensive CR Based on HP (76) it should be CR1. The Armor Class...
By that logic, at high levels the easier DCs are, in fact, trivial, and should be rewarded less, and I think all this is reflected in your Backend Mechanics Table that you used to calculate the main table. Last, I compare this to the Adventuring Day XP table (DMG p. 85) as the ...
In short, you calculate the BR (battle rating, derived from challenge rating) for both sides. Then the sides take turns attacking (initiative order), making opposed BR checks. If the defender wins nothing happens, if the attacker wins by 10 or less, reduce the BR of ...