Homebrew •Cruel •Flash Recall •Mystic Conflux •Remarkable Recovery •Spelldriver •Thrown Arms Master •Vital Sacrifice Racial Feats Published •Bountiful Luck •Dragon Fear •Dragon Hide •Dwarven Fortitude •Drow High Magic ...
Some helpful automation to remind GMs of legendary actions, regeneration, undead fortitude checks, wild magic surges, auto proficiencies, and more. Also provides additional homebrew rules like open wounds, great wounds, and measured template adjustments....
Firstly, you need a DM who accepts homebrew classes to play one at all. And secondly, you’ll likely need to run your chosen class past the players too – the class relies on blood, gore, and self-harm, so it’s good practice to make sure everyone around the table is comfortable ...
So, if Warlocks are essentially Sorcerers, why are they so much more popular to play? Surely, they’re not so much more powerful that you’d be a fool not to choose Eldritch magic over Wild? The answer is that they’re not more powerful necessarily, nor are t...
Each day was a mix of various games, from the ubiquitous D&D Adventurer’s League (including some early released season 8 content, and my CCC), a Kids D&D table (very popular), a Pathfinder 2.0 playtest, some cool D&D homebrew (Lair Assaults and an ‘Escape the Volcano’ scenario), Le...
There's actually a rule for how high your character can reach with his hands if he jumps, and it scales based on his height. Did you know your height can be altered by the Wild Magic Surge table? There's a maximum height recommendation for every race, but you can be taller if ...
The homebrew itself is heavily styled after gothic horror, so should be a fitting character for the setting, and the DM is clearly one to allow flavour to trump tropes. It’s been over six years since I’ve been able to break free from “perpetual DM syndrome” and f...