The 13 classes above are all the official Wizards of the Coast character class options supported in the core rules. But there’s avastnumber of unofficial and fan-created (homebrew) classes and subclasses constantly being created and shared by the DnD community. Below, we’ll explain a couple ...
Dwarven Resiliencemeans your character has advantage on saving throws against poison, as well as resistance against poison damage.Dwarven Combat Traininggives you proficiencies with variousDnD weapons 5e. This trait makes the battleaxe, handaxe, light hammer, and warhammer ideal picks. Finally,Stonecutt...
Shaman Details:https://homebrewery.naturalcrit.com/share/HyjbBsa 3. Necromancer Raising a family has never been so easy. [Art by Travis Bagwell] While necromancers may be in the base book, many potential undead lords may find the base wizard subclass lacking. As such, the homebrew necromance...
CritterDB Import v1.0.5 Allows for importing homebrew monsters from CritterDB. A button will appear at the bottom of the Compendiums tab and import them to the compendium CritterDB - MyCritters. NOTE: I usually keep this disabled until I need to import something. Why retired: I haven't ...
but can be easily replaced by cantrips. Your XP: 0; Rank: Nooblet; Sign in to level up now. At 2nd level, you learn the cantrip minor illusion if you already have the cantrip choose a different one from the wizard list. Spell Mastery: Your first thought might be There are surprisingly...
Technically speaking, as soon as the subclass homebrew functionality will be integrated, you do not need to spend a dime on the marketplace and can create all the subclasses you want, even from the published material, and use them privately in your campaigns. That is quite far from ...
typically did not include additional information like spell names did. Special cases were written for hand crossbow and heavy crossbow as they were typically mismatched to their official name (eg. “crossbow, hand”). Here the weapons that weren’t matched were spell names or homebrew weapons. ...
DM workshops, a panel on self publishing RPGS, a panel on Professional DMing, and closed the Con with an amazingly entertaining Improv D&D session, where our two DMs (Rhys & Michael) took turns more or less inciting the audience to assault the other with foam weapons to the thin veil of...
So, the DM for our group made a really powerful homebrew race (I think it's a bit too overpowered). Among it's many powerful abilities is an automatic level in Bard (something about the race being storytellers?) no matter what other class you choose. I'm a Rogue and i was wondering...
Asking a player to artificially weaken a powerful character is never appropriate in D&D (unless it uses imbalanced homebrew or third-party content). Mechanically effective characters are particularly fitting for a high-level game; if a hero has managed to reach the upper levels, that is usually ...