Chapter 3: Classes This chapter opens with a quick write up about what a class is, and then presents a handy chart listing all the classes, a quick description, their Hit Die (for Hit Point purposes), primary ability, saving throws proficiencies, and armor/weapon proficiencies. I can alread...
I.e., other factors may matter, but we can hold them constant for our purposes. Empirically, I recall looking at a chart of diamond prices once and finding that they vary as roughly the 4/3 power of mass - therefore, as the 4/3 power of volume, or 4th power of width/height/length...