You still have advantage on attack rolls against creatures grappled by you, but the option to pin the target as an action has been removed. Instead, your speed isn’t halved when you move a creature you’re grappling, provided itsDnD sizeis the same as yours or smaller. Great Weapon Mas...
Pick a Ghostwise Halfling, gaining +2 Dexterity, +1 Wisdom, some luck, and the ability to move through the space of larger creatures. The Ghostwise Halfling can communicate telepathically with a creature that shares a language up to 30 feet away; perfect for starting fights in taverns. Take...
Josh: They cast the spells for you then, sending off tiny creatures to take the messages to your relatives, no matter how long it takes. Rylian: alright then Ileleste: "You've got to be mistaken. There's no way...” She trails off. Beans: "I rarely am." She almost seems ...
Pick a Stout Halfling for +2 Dexterity, +1 Constitution, the handy Lucky feature that allows you to reroll attack, ability and saving throw rolls of one, Halfling Nimbleness, which allows you to move through the space of creatures larger than you, and Stout Resilience, which grants advantage...