First Level Evocation Lords of Waterdeep by Tony Foti Source: Player's Handbook Casting Time: One action Heals For: 1d8 hit points plus spellcasting modifier Cure Wounds is the standard for all healing spells. Touch an ally (or yourself) and you get 1d8 hit points plus your spellcas...
Level 1 spells Hunter’s Mark Speak with Animals Goodberry Guidance is a favorite cantrip for a reason – you only need one person in your party to have it, but you do need one person to have it! Meanwhile, Thorn Whip is a great cantrip, although loses some of its relevance if you ...
First level spells such as Hex, Hellish Rebuke and Cause Fear work well with the spells granted automatically by the Undead Patron. At second and third level, spells become a bit more powerful, and options like Ray of Enfeeblement, Enthrall, Summon Undead and Vampiric Touch really start to s...
With quirky 5e spells and an aversion to metal, roleplaying as an eccentric Druid can be fun for players who love mysticism and folklore. As a primary spellcaster, you should focus on raising your Druid’s Wisdom score first and foremost. ...
Druid levelCircle spells 3rdMirror Image, Misty Step 5thWater Breathing, Water Walk 7thControl Water, Freedom of Movement 9thConjure Elemental, Scrying Land type: Desert Druid levelCircle spells 3rdBlur, Silence 5thCreate Food and Water, Protection from Energy ...
Cantrips:These are simple spells that can be cast at will without expending spell slots. Cantrips are usually low-level spells with minimal effects, but they can be useful in certain situations. Prepared Spells:Some spellcasting classes, such asClericsandDruids, must prepare their spells each ...
Sorry Druids and Sorcerers, you’ve had your fun, but Modify Memory isn’t a spell that you can get your hands on without a scroll. Bards and Wizards, on the other hand, today is your lucky day. By default, you automatically gain access to the Modify Memory spell. For Clerics and ...
Works when casting from both the Spells tab and the spell description sidebar (when opened from both the Actions and Spells tab), and only when the spell belongs to a supported class. Changing the spell level here uses the correct points. Alerts you when you try to cast without sufficient ...
Classes with prepared spells (Clerics, Druids, Paladins, Wizards, and Artificers) determine how many spells they can prepare using a formula that uses their spellcasting modifier and their class level. Here’s… How to Get Swim Speed in DnD 5e 10 months ago by Matt Zane To get a swi...
When you do so, choose a number of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell ...