NOTE: I’m using emacs with ess in org-mode, and this allows me to name the sheet with #+TBLNAME: so that I can pass it into the header argument of a codeblock later on with :var dat=races. If you don’t use emacs/org-mode but, e.g. RStudio with RMarkdown, it’s easier...
Along with that, there were only four races playable, including Human, Dwarf, Elf and Hobbit. The guide to playing the game consisted of three rulebooks: Men & Magic, Monsters & Treasure and The Underworld & Wilderness Adventures. Men & Magic was created as a 34-page booklet which laid...
When you have access to Origin feats like Lucky, Alert, Magic Initiate, and even Skilled, this feat just pales in comparison. GotG Vigor of the Hill Giant Unfortunately, this feat just doesn’t do enough to make it particularly worthwhile for most campaigns. If you’re playing a dungeon...
In this short supplement, Michael Ohl brings you three new fey player races for your 5th Edition games - fauns, gremlins, and spriggans! Feywalker. Another brand new 5E class for EN5ider patrons! The Feywalker, from writer Mike Myler, is a mysterious warrior with mystical powers. Fey...
As such, we can say that Yuan-ti is overturned compared to the first gnome which is supposed to be pretty balanced compared to the other PHB races, probably excepting human variant and half-elf. It's not enough to make it an auto select, though it is a strong choice for many builds...
andAD&Dintroduced many of the familiar rule elements fans recognize today, while also beginning the edition “numbering” that has carried forward to current 5eD&D. Non-human races were no longer their own classes, and could select classes like humans, though these “demi-human” characters ofte...