冒险类型Adventure Types 困境Complications 创建遭遇Creating Encounters 随机遭遇Random Encounters 第4 章:创建非玩家角色Creating Nonplayer Characters 设计非玩家角色Designing NPCs 非玩家角色队友NPC Party Members 联络员Contacts 雇员Hirelings 小角色Extras 反派Villains 反派职业选项Villainous Class Opt...
DND5e龙与地下城 地下城主手册5eDMG_中文_v1.0.pdf,制作组 DD 设计师主管:Mike Mearls, Jeremy Crawford 项目管理:Neil Shinkle, John Hay, Kim Graham 生产服务:Cynda Callaway, Brian Dumas, Jefferson Dunlap, 《城主指南》主管:Jeremy Crawford, Christopher Perkin
Gnome (Deep) Strength +1, Dexterity +2 120 Small DMG Gnome (Deep/Svirfneblin) Intelligence +2, Dexterity +1 120 Small SCAG EEPC Gnome (Forest) Intelligence +2, Dexterity +1 60 Small PHB Gnome (Mark of Scribing) Intelligence +2, Charisma +1 60 Small ERLW Gnome (Rock) Intelligence +...
But further exploring the 2024 DM’s Guide teaches us that this isn’t all that’s changed about Monster Lairs. “Each creature’s entry in the Monster Manual indicates the terrain types where the creature is most often found”, Wizards of the Coast writes on page 110, “and that book ...
2 Speed halved CAST A SPELL (casting time of the spell) OVERRUN (action or bonus action) (DMG 272) CHARMED 3 Disadvantage on attacks / saves Effect depends on the spell being cast. Move through hostile’s space once by winning opposing Can’t harm/attack charmer. 4 Hit Point maximum ...
Upon first assuming a snake form and upon returning to their original forms, the casters heal 1d6x10% of all damage they have suffered (round fractions down). (Priests are not healed every time they assume a new snake form, only the first time.) ...
{\l__or_dmg_tl} { , ~ \orname\ \l__or_dmg_tl\ \damagename\ \l__dmg_type_tl\ \l__or_dmg_when_tl \tl_if_empty:NF {\l__plus_dmg_tl} {,} } } \cs_renew_protected:Npn \__dnd_monster_attack: { \__dnd_check_for_key:Nnn \l__name_tl {\DndMonsterAttack} {name} ...
I'm trying to determine the average damage per round for a homebrew fighting style, so that I can compare it to other types of combat choices, and see if thing will remain balanced, when we introduce this (or not). Apart from the concrete scenario that triggered this question, I...
The XP ratios of encounters in the DMG are 1:2:3:4 for easy:medium:hard:deadly (or pretty close). This lines up with 0.5:1:1.5:2 medium encounters ratio (I used the "medium" encounter as my unit). Example: Raiders An encampment of raiders. This is a Medium Chapter. It has 2 ...
Just the weapon spec for ranged attacks can be hugely strong, and your 10th level ranger getting +10 dmg vs giant class (i.e. most humanoid foes) was HUGE. Especially when hill giants were 8 HD and you could 1 round them with a good roll. Yeah, ability scores mins for cavs and ...