traps?To claim total cover from a tower shield, you must use astandard action. The tower shield rules don’t say that, but that’swhat they mean. Since you can take only one standard actioneach round, you cannot also attack, cast a spell, activate amagic item (except for some use-...
- **解决冲突**:非战斗方式解决冲突,如通过对话或诡计。 ### 3. 谜题和陷阱 (Puzzles and Traps) 探索中可能遇到需要解决的谜题或避开的陷阱。解决谜题可能需要特定的技能检定,而陷阱可能造成伤害或其他后果。 ### 4. 环境挑战 (Environmental Challenges) 角色可能会遇到环境挑战,如恶劣天气、疾病或饥渴。这些...
This chapter has eleven combat encounters and a good amount of traps/puzzles. While the encounters and puzzles are well-designed, this chapter tends to drag on. Episode 2 re-uses a set piece from Lost Mine of Phandelver. If you have played this adventure previously with the group you are...
This is the most fiddly part of character creation, so we can’t advise too much on which spells to pick. However, the 2024 Player’s Handbook recommends starting spells for each class that’s able to use magic. Anyone who can cast spells needs to know a few key calculations. First is...
First Adventure- A well balanced mix of exploration, role-playing, riddles, combat and tons of fun suited for both DnD kids and adults! Yeryl's Super Happy Fun Murder Dungeon- A highly obnoxious and mildly ridiculous collection of traps, combat, and puzzles designed to test your players' wi...
Traps Treasure Drops Villains (BBEG) Village Map Wilderness Travel World Modules Articles Preserved Monster Lore Class Quiz You're Using Darkvision Wrong Speed Up Combat Alignment Quiz Exploring Backstories Tactical Combat Make 3D Dungeon Tiles for $1 ...
ance 25, understand, speak, and read all languages and speakdirectly to all beings within 15 miles, remote communication,godly realm, teleport without error at will, fast movement, uncannydodge (cannot be flanked, +4 against traps), SR 37, divine aura(50 ft., DC 22).Saves: Fort +36, ...
The starting ability Second-Story Work makes Thieves faster climbers and gives them a longer running jump, while Fast Hands adds Sleight of Hand checks, disarming traps, opening locks and ‘Using’ objects to the list of things they can do with a Bonus Action. If you’re fighting in a cha...
Turn the map into a minefield of traps or consider how extreme weather can change the battle at hand. Finally, give your players a secondary objective. Why are they in this fight? Do they have to keep it quiet? Do they have to steal something? Or protect someone? Think about it and ...
Once the monster is defeated, they can return home. The refugees throw a party for the heroes on their return and begin the difficult task of clearing the wild magic zone and rebuilding their city. Need more help with your campaign? Check out all the other tools, generators, and articles:...