We had a trope during our first games that no matter who was the DM (we took turns), the game would inevitable always start in the middle of a forest, and there would be some path to the side... - you can always have a forest, a cave, a ruined castle...
Make them make a really loud noise so your BBEG and his lackeys can't be surprised, because rocks just fell, and when heavy things fall they make very loud noises. You can describe this as a "Cave-in", in that the cave behind the group is collapsing behind them and forcing ...
在首次呈现为蛇类形态和恢复原型时,施法者将治愈所遭受全部伤害的1d6X10%(小数点清零)。(祭司不会在他们每次呈现为新蛇类形态时被治疗,只有在第一次时会如此。) Upon first assuming a snake form and upon returning to their original forms, the casters heal 1d6x10% of all damage they have suffered (...
I always tried to make realistic looking buildings and cave networks that fit on maps, but quickly realized that most of my adventures either ended with the players fighting everything at once or the players looking desperately for clever ways to avoid open fighting because they did they would ...