You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next ten minutes, the creat...
You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a bonus action if you aren't wearing heavy armor. You can enter your Rage two times at level one. You regain one expended use when you finish a sho...
· Turtle Shell The troop interlocks their shields. Only a group with shields can use this formation. Benefit The troop gains a +2 circumstance bonus to AC against ranged attacks and to Reflex saves. Drawback The troop takes a –10-foot penalty to all its Speeds. · Wedge The troop align...
Adds a reusable component that details different actions a player can take, including actions and bonus actions. It is required for Tidy5e Sheet, otherwise, I probably wouldn't use it.SettingDefaultRecommendedComments Limit actions to cantrips Disabled --- --- Include minute-long spells as ...
On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage ...
A nice bonus is that Focus settings sync across your Apple devices by default, so if you enable Do Not Disturb on your Mac, it’ll also kick in on your iPhone and the other way around. How to turn on Do Not Disturb temporarily ...
Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it. Animal Friendship 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours This spell lets you convince a ...
While the Player charactersRaceandBackgroundprovides the bonuses to the player’s makeup, theClassis the characteristic that grows the game experience of the player. So basically the class is the thing which determines how you play along with an extra bonus from Race and Backgrounds. ...
You can hold your breath for up to 15 minutes at a time. Hungry Jaws. You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your pro...
Step of the Wind: You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and you jump distance is doubled for the turn. Unarmored Movement:Your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increase...