Counterspell (3rd-level Abjuration) Create Food and Water (3rd-level Conjuration) Create or Destroy Water (1st-level Transmutation) Create Undead (6th-level Necromancy) Creation (5th-level Illusion) Cure Wounds (1st-level Evocation) Dancing Lights (Evocation Cantrip) ...
That last one is key – you can now wield weapons and shields with hands left over for spellcasting, extra weapons, and so on. Thri-kreen also have standard Darkvision, and they require rest but not sleep. They can’t speak any DnD language other than Thri-kreen, but they can use...
This is the perfect spell for dishing out small amounts of supplementary damage, and/or simply distracting an opponent, to give the edge to your allies. This spell can be very effective for getting attention, and doesn’t require any spell components/focus. Sleep Level: One A fantastic spell...
This represents the spell Cure Wounds Shoulder GuardAfter the Crew rescued Aurelius, Lyssa gave to Verona this armor piece she crafted for him. It upgrades both Verona's accuracy and armor class, bringing them up by one point. It also gives Verona advantage at throwing small objects with the...
it has disadvantage on attack rolls against targets other than him and can't make opportunity attacks against targets other than him. This effect lasts for 1 minute, until one of William's companions attacks the target or affects it with a spell, or until he and the target are more than ...
Some popular homebrew rules I've added to my game are: Drinking potions as a bonus action; Using Spell Points instead of Spell Slots; Getting max damage on your first set of dice on Critical Hits; Letting players swap initiative rolls with one another before combat starts; Making resurrection...
1 Action Range/Area Self(15 ft) Components V, S, M * Duration 1 Round School Illusion Attack/Save None Damage/Effect Blinded A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in...
When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd. Alarm 1st-level abjuration (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny bell and a piece of fine ...
so well your spell attacks and your spell DCs. Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Illusion spell into your spellbook is halved. dramatically exceeding the maximum damage we can deal with our below. Deception Even though you are ...
Spelljammer: Astral Adventurer's Guide By Bruce Brenneise Every good world needs a good mythos, especially if it turns out to be scary. That's where Dendar the Night Serpent comes in. They are a colossal serpent that's both primordial and an elder evil, an ancient entity from the Far ...