What this lets you do is calculate hit/crit rates seperately (which can be tricky with advantage etc), then fold it into the damage per round calculation in an easy to verify step. So 1d6+3 with 65% hit and 5% crit is: Hit rate = 0.65 Crit rate = 0.05 Damage dice = 3...
I ran some quick numbers, and assuming that with a normal weapon you get half your damage from the roll an half from static bonuses (ie; a Str 18 raging Barbarian with a Greataxe or something) then you need to have a 70% chance to hit (6+) or better for thi...
An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improv...
看起点dnd文导致的。花里胡哨的,还不是跑团里的魔法工具人,大部分时间指望战士打单体输出,(5e)。...
stick when it comes to combat options, at least when compared to the spellcasters in the game. The tyranny of magic users is finally ending, as the latest Unearthed Arcana for D&D 5E has added the Weapon Mastery system, giving weapons and the Fighter class many more options to use in ...
The Eldritch KnightFighter 5esubclass lets you combine spell use and weapon fighting, so this is a plausible choice for any of the Genasi. The Earth Genasi’s innate spellcasting may also give a few buffs to martial classes like theRanger 5e, but it’s a pretty minor benefit. ...
首先有没有一种可能,战士不一定要拿着大剑……现在流行的是拿着弓弩的精灵传奇战士了(doge 毕竟这...
Show spell Magic Weapon Transmutation Level:2 Casting time:1 Bonus Action Range:Touch Components:V, S Duration:Concentration, up to 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls....
This module allows for automatic damage calculation and application, immediate AC hit/miss check, NPC saving throws, auto-prompt PCs to roll saves (in combination with Let Me Roll That For You), apply Active Effects to targets (including conditions), and more. This module, along with Combat ...
Weapon —— Bonus: Magic, Damage Ammunition, +2Rare Weapon —— Bonus: Magic, Damage Ammunition, +3Very Rare Weapon —— Bonus: Magic, Damage Amulet of HealthRare Wondrous Item Required Set: Constitution Score, Buff, Jewelry Amulet of Proof against Detection and LocationUncommon ...