It acts exactly as it sounds; you can throw a weapon with the ‘thrown’ property. However, it also lets you draw multiple weapons in a turn, and adds a nifty +2 to your damage roll. Second Wind 5e You have a limited well of stamina that you can draw on to protect yourself from ...
Thedagger 5emay have a low damage output, but its multiple properties more than make up for this. You can dual-wield them or throw them, and the finesse property makes this a viable weapon for a broader range of melee builds. We’d mainly recommend these for Dex-based classes like the...
USE OBJECT (action) INVISIBLE HELP (action) You can interact with an object once per turn for free. A Can’t be seen (normally), but still make noise and tracks. Give an ally advantage on next ability check or attack roll second interaction and special cases take an action to Attacks ...
Default saving throw multiplier 0.5 --- Prompt players to roll saves LMRTFY --- Prompt GM to roll saves Auto --- Delay before rolling for players 10 --- Auto apply damage to target No + damage card --- Apply damage immunities apply immunities + physical --- Require 'magical' property...
The trap activates when more than 20 pounds of weight is placed on the pressure plate, causing the statue to release a 30-foot cone of fire. Each creature in the fire must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage ...
they are somewhere else, sneak through, or lock them in a room. You can have your cake AND eat it too! but can be easily replaced by cantrips. Your XP: 0; Rank: Nooblet; Sign in to level up now. At 2nd level, you learn the cantrip minor illusion if you already have the ...
The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this ...
Additionally, a branded creature can’t take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails. Hardened Soul When...
leaves behind a sheet of frigid air int he space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saaving throw. The creature takes 5f6 cold damage on a failed save, or half as much damage on a successful one...
Don't throw on undefined options when nodes are equal (faded79), closes #261 Don't throw when options changed from falsy to object (b33c941), closes #261 DragLayer should not call setState() after being unmounted (1e6f3e3), closes #307 Exclude testing from Travis (5e67908) Extract HT...