choose a creature within 30 feet that is charmed, frightened, or under effects of possession, and remove the condition. When amplified, this curse, the creature that imposed the condition on the target takes 3d6
Stunned macro Disabled *blank* --- Paralyzed macro Disabled *blank* --- Petrified macro Disabled *blank* --- Why retired: Most of these effects aren't significant enough to warrant automation, especially since I don't have Token Magic FX installed. The Blinded condition was nice, but it ...
While theGoblin 5especies can be found all over the multiverse, their ancient tie to the Feywild means they gain 60 feet of Darkvision, as well as advantage against the charmed condition. Whatever their ancestry, it's their small size they use to their advantage most. Nimble Escape means ...
If making an attack with a light melee weapon in one hand, allowed to make an attack with a light melee weapon in STUNNED other hand as a bonus action. This off-hand attack can’t add a positive ability score modifier to the damage roll. If the Incapacitated. Can’t move. Can speak...
When you use Hands of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned. When you use Hands of Harm on a creature, you can subject that creature to the poisoned condition until ...
If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This spell has no effect on undead or constructs. Class Abilities Path of the Beserker Barbarian's Mindless Rage: Beginning at 6th level, you...
While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. ...
The target must succeed on a Constitution saving throw, or be stunned until the end of your next turn. I am pretty sure that a Sorcerer's Empower metamagic won't allow the HP amount to be boosted when casting the sleep spell (by re-rolling low numbers), so I asked a question about...
In addition, whenever the creature takes damage, it is stunned until the end of its next turn. Contingency 6th-level evocation Casting Time: 10 minutes Range: Self Components: V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp) Duration: ...
12Tale of the Mind-BenderYou envoke an incomprehensible fable from an otherworldly being. The target must succeed on an Intelligence saving throw or take psychic damage equal to three rolls of your Bardic Inspiration die and be stunned until the end of its next turn. ...