Everyone has the same set of resources when just looking at ability scores, the only likely difference is that you may see players starting at higher levels have somewhat more balanced scores than those who started at first level, but this is not inherently better or worse mechanically (many p...
Every GM is going to have their sweet spot for what they prefer (for me, five is a good number) but when in doubt modern gaming systems are usually designed for a certain range of players, and 5e tends to work well with about 4 or 5 plus a GM. ...
Fighter 5e class features Hit Points Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies Armor: All armor, shields Weapons: Simple weapons,...
Best Bard 5e builds Bard 5e class features Hit points Hit dice 1d8 per Bard level Hit points at level one 8 + Constitution modifier Hit points at higher levels 1d8 (or 5) + Constitution modifier per Bard level after first Proficiencies Armor Light armor Weapons Simple weapons, hand crossbows...
They can achieve very good AC values at higher levels, FAR higher than most rangers will. I've made some weird Blackguard multi-class builds that had crazy AC, but a Monk can achieve excellent defenses without being a huge munchkin, which most would agree is 'cool'. Rangers in 3.5 are ...
they are somewhere else, sneak through, or lock them in a room. You can have your cake AND eat it too! but can be easily replaced by cantrips. Your XP: 0; Rank: Nooblet; Sign in to level up now. At 2nd level, you learn the cantrip minor illusion if you already have the ...
When set up, tokens with an elevation higher than the Top can see over the wall, while tokens with an elevation lower can see under the Bottom. Extremely useful when combined with Multilevel Tokens to automatically adjust token elevation....
The Dungeon Master decides to themself how difficult that task is (out of 20), and if the dice scores higher than that number then the player succeeds, and if not then they fail. The Dungeon Master then narrates the result of the action ("You try to swing across the gaping chasm, but...
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. Channel Divinity: Preserve Life Starting at 2nd level, you...
Hit Points at Higher Levels:1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies Armor:All armor, shields Weapons:Simple weapons, martial weapons Tools:None Saving Throws:Strength, Constitution Skills:Choose two skills fromAcrobatics,Animal Handling,Athletics,History,Insig...