If you want to dodge opportunity attacks in Dungeons and Dragons, you might need the DnD Disengage 5e rules – and we’ve got you covered. Mollie Russell Published:6 months ago Dungeons and Dragons If you’re stuck for a spell to cast or a sword to swing, Dungeons and Dragons is full...
Dart 5e Thedart 5eis exclusively a ranged weapon, unlike other options with the thrown property. This has upsides as well as downsides, such as being able to use your Dexterity modifier for a ranged attack, but we’d prefer a thrown weapon we can still use in melee. Lance 5e 1d12 dam...
TheMobilefeat is the only one in5Ethat actively provides a strict bonus to speed with no caveats. That feat improves your speed by +10, allows you to ignore difficult terrain when you dash, and lets you avoid opportunity attacks from a creature you attack. TheSquat Nimblenessfeat improves th...
6 Death DISENGAGE (action) READY (action) DEAFENED EXHAUSTION (PHB 291) Your movement doesn’t provoke opportunity attacks for Choose an action that you will take in response to a set Fail checks involving hearing. the rest of the turn. trigger. Taking the action uses your reaction. Readying...
5e DnD, 5e Homebrew, bloodborne, trick weapons Leuku’s Expanded Reactions Bored with opportunity attacks? Save yourself and others with Leuku’s Expanded Reactions! Grab ledges, push allies out of harms way, and intercept thrown objects with this additional 3 page ruleset for 5e. 5e DnD, ...
This movement doesn’t provoke opportunity attacks. Survivalist When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those ...
This movement doesn't provoke opportunity attacks. Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled. Brace When a creature you can see moves into the reach you have with the melee weapon...
The 5e system is the most straightforward and accessible ruleset to date, and you should have no problem getting started with your past experience. Of course you will make some mistakes adjusting to the rules changes, but that’s all part of the experience. Just get in there and have fun,...
You move the creature with you until the end of your turn. The creature’s movement doesn’t provoke Opportunity Attacks.Not sure about Step of the Wind off the top of my head, but the others are fairly simple changes. Pages 1
The successor to the old Dynamic Effects module, this acts as a bridge between the new Active Effects system implemented in Foundry 0.7.x and the DnD5e system. This will allow you to do multiple things, including calculating AC, adding bonuses to attacks, applying certain spells and effects,...