Because 5e D&D is vague in its magic item pricing, the DM will need to decide how costs should be handled in their game. The Dungeon Master’s Guide provides a wide range of prices for each tier of rarity, but the revised prices from Xanathar’s Guide to Everything provide a better ...
• The crafting feats can continue to exist, however magic item crafting costs twice the amount of XP, and the same amount in materials. For a truly low-magic game, you can have them need to pay the full market value in materials for the item. • Due to the rarity of spellcasters...
Yes 5e is designed to be anti crafting in that sense - whether potions or magic items in most cases the cost to create is greater than the selling cost of the item - just to limit crafting. Times may have much the same problem as it may take less time to clean out a “dung...