TheAlchemist 5eis all about bubbling potions. Their bonus spells grant them access to the ever-useful Healing Word, allowing them to get dying allies back into the fight without taking their whole turn to do it. At high levels they gain Raise Dead, putting them into the valuable category o...
That said, I fully agree with Molot's answer that gods in 5e are more of a plot device, and it is up to you to decide what you want to happen here. If you feel it would be better for the story if these beans brought richer fruit or things that are not on the default ...
delightful references to the Harry Potter series. You can construct the Whomping Willow, complete with a crashed Ford Anglia, recreate the Durmstrang Ship and the Beauxbatons flying carriage, and explore iconic locations like the Chamber of Secrets, the Winged Room, and the beloved Potions ...
Plentiful clues: One of the party's objectives is to determine the location of the Phylactery Vault. For this, you need to give out lore. The adventure module has a list of items of lore which you are meant to give in order and certain NPCs who...
Here’s some of my best D&D tips for how to be a better GM and player in 5e or any TTRPG.
When anytime in my campaign an NPC require healing, it's pretty much handled like characters, with long rest, short rest, hit dice potions and spells to regain hit points. The only real difference between them is that most NPC die at 0 hit points instead of making death saving throws. ...
有许多关于塞伦涅的传说,其中最重要的是在时间的起源,塞伦涅与她的姐妹——莎尔Shar——之间战斗的传说。塞伦涅之泪The Tears of Selûne——在天空中环绕着月亮流动的星群之光——被认为这位女神因快乐、悲伤、或是两者流下的。 There are many legends about Selûne, chief among them being the tale of...
baseline, but leaning into SlyFlourish’s ideals I’ll augment it with other 5e materials I enjoy — Tales of the Valiant/Black Flag, Advanced 5e/Level Up, 2014 Wizards of the Coast, and more. Whatever tells the story at the table best will be what’s welcome at my table, when I DM...
Yes 5e is designed to be anti crafting in that sense - whether potions or magic items in most cases the cost to create is greater than the selling cost of the item - just to limit crafting. Times may have much the same problem as it may take less time to clean out a “du...
Are you burning through healing potions more quickly than they can be replaced, trading sloppiness now for mortal peril later? Are your PCs using up spell slots too quickly, repairing damage that might have been avoided? Even if you don't have a better plan, you can and should...