Telekinetic Thrust – after making a Psionic Strike, force the target to make a Strength save against a DC of of eight plus your proficiency bonus and Intelligence modifier, or be knocked prone and moved 10 feet in any direction. Guarded Mind The Psi Warrior gains resistance to psychic damage...
When you hit a creature with a weapon attack, you can spend a superiority die to add it to the damage roll. Also, if the target is Large or smaller, it’s knocked prone on a failed Strength saving throw. Student of War Level: Three You gain proficiency with a type of artisan’s to...
Topple.If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus) or get knocked Prone. Vex.If you hit a creature with this weapon and deal damage to th...
It must succeed on a Dexterity saving throw or be knocked prone. It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you. It can’t take reactions until the end of your next turn. Wholeness of Body At 6th level, you gain the ability to he...
If an effect moves your mount against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. If you’re knocked prone while mounted, you must make the same saving throw. If your mount...
When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone. This spell can have additional effects depending on the terrain in the area,...
or that are made against targets within it have disadvantage on their attack rolls. A creature must make a Strength saving throw if it flies into the cube for the first time on a turn or starts its turn there flying. On a failed save, the creature is knocked prone. ...
Topple –If you hit an enemy, they must make a Constitution saving throw to avoid being knocked prone. Vex –If you hit an enemy, you have Advantage on your next attack roll before the end of your next turn. Which D&D 5E Weapons Can Use Each Weapon Mastery ...
Each creature in the area must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone. Each creature in the area must succeed on a Constitution saving throw or become incapacitated until the start of your next turn. ...
If a character moves across an area classed as Difficult Terrain, such as wet mud or an icy surface, then it costs double the movement. This means that a character who usually has a Speed of 30ft can only move 15ft across that surface. Additionally, if a character is knocked prone or...