If your target fails a Constitution saving throw against your spell DC, you can use the Momentary Stasis power to give them the Incapacitated 5e condition and zero speed until the end of your next turn. You get a number of uses equal to your Int modifier each long rest, so probably a ...
DC 13 Constitution saving throw. On a failed save, the creature takes 5 (1d10) psychic damage and becomesincapacitatedwith mad laughter for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the mad laughter and theincapacitatedcondition on a success...
The condition ends after the end of your next turn, if you put on heavy armor, or if you become incapacitated. You can extend your Rage by doing the following: Making an attack roll against an enemy. Forcing an enemy to make a saving throw. Taking a bonus action to extend your Rage...
and you have advantage on Dex saving throws until the Search for something, possibly with a Wis (Perception) GRAPPLED start of your next turn, until you become incapacitated or or Int (Investigation) check. Speed 0, regardless of bonus. Ends when grappler is incapacitated or when your speed...
Upon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’tincapacitated. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethe...
Void*.This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the DM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is incapacitated. AWishspell can't restore your soul, but...
Pack Tactics.You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. Sunlight Sensitivity.You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, ...
Bane, banished, blessed, blinded, charmed, concentration, cursed, deafened, frightened, grappled, hexed, hunter's mark, incapacitated, invisible, paralyzed, petrified, poisoned, raging, restrained, stunned, unconscious, physical effect, magic effect, enlarged. ...
and you have advantage on Dex saving throws until the Search for something, possibly with a Wis (Perception) GRAPPLED start of your next turn, until you become incapacitated or or Int (Investigation) check. Speed 0, regardless of bonus. Ends when grappler is incapacitated or when your speed...
The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required). Magical Secrets 5e By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you cho...