If you choose to take a feat, the Crossbow Expert feat pairs nicely with anything that takes advantage of your high Dex. Trading your bonus action for an extra attack is useful. Level eight Similarly to level four, you can up your ability scores, or take a feat. If you’ve taken ...
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within ...
If an enemy can save against a maneuver, the DC is 8 + Proficiency bonus + your choice of Str or Dex modifier. Student of War The Battle Master is proficient with one set of artisan’s tools of the player’s choice. Know your Enemy By spending at least a minute studying a ...
Being able to increase DEX and ignore the loading property of a pistol (1d10) or musket (1d12) allows firearm users to keep pace with melee damage dealers because they can use the extra attack features. Heavy Armor Master Getting a +1 to STR and reducing non-magical bludgeoning, ...
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage. Fire Breath (Recharge 5–6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6)...
5e stats, you should first decide whether you want to wield meleeDnD weapons, or whether you’d prefer archery or finesse weapons for your regular, non-magical attacks. If the former, then put Strength (STR) as your highest ability score; if the latter, then choose Dexterity (DEX) ...