Elevate your DND 5e campaigns with Random Encounters AI, the innovative RPG encounter generator. Harness the power of GPT-3 AI and the expertise of Paul Bellow for immersive, dynamic gaming experiences. Perfect for Dungeon Masters and players seeking cre
(Aside: if you don't use language differences as a world feature then a number of spells, feats, and abilities become moot. Exploring an area to find the old tower rumored to be in the forest but that nobody has a map to, and might not even exist Sin...
Money is basically useless in 5e, and the amount listed is more than enough to afford any minor equipment the PCs may have wanted to start with but couldn't (unless everyone in the party wants full-plate armor). So increasing the amount of money/art work won't affect balance. Magic ...
Say, you can like the idea of “Smaug is controlling an old Dwarven keep”. You can reskin it to “Some big troll is now hiding in some cave”, and there you have a nice and interesting quest. Don’t ever forget that the most important thing is tomake everything fit and have a l...
It wasn't until I started spacing out encounters on the map, that the idea of "multiple encounters" started making sense. The last game I played involved a cave network with a split and a long hallway on each end. It allowed me to have an "off limits" area on the left with ...
They could backtrack and go around (they had been mapping the dungeon so far, and it was not difficult to see from the map that there was at least one other path to where they were going that did not involve this room), they could go about finding the secret d...
a different set of energy - like a map of life force, invisible in the body but connected like veins. I started to focus on it, feel it in myself, first. (Ki) Once you feel it, you find you can take strikes better, avoid getting hit altogether, almost as if you...
27 Is it legally okay to blog a D&D 5e story (actual play) 12 Is there light inside a Bag of Holding? 21 A player left the group at a moment's notice, and I am at a loss for what to do with his character 27 How should I introduce map drawing to my player...
I've run games in the past where I told the group that something was hunting them, and they responded: "we're going to look for a fortified location, like a cave or a chokepoint, and we're going to do the fight with a terrain advantage." When they do that, I ge...
like a small crypt or goblin/kobold cave It can have an entrance, and rooms lined up to work their way through to an exit point, with each room introducing a new mechanic.. or just have a hall junction that branches to each room and player can explore as-they-see fit to learn about...