An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improv...
With this information we can start to calculate your damage for a normal attack, and for a critical hit. First calculate the average damage of your dice, you do this by (number of sides on the dice + 1) / 2, so for a 6 sided dice the average value is 3.5. If you're...
The spell damage is listed in the spell description. Sometimes the description will include the spell casting ability modifier and other times it doesn't. Firebolt doesn't, but the clerical spell Spiritual Weapon (Basic Rules v0.2 page 102) does. There's also some class features...
Combat Inspiration means that a creature can add one of your Bardic Inspiration dice to a weapon damage roll it just mage. Instead, it could also use a reaction to roll the Bardic Inspiration die and add the number to its armor class for that attack. Extra Attack lets you attack twice ...
Related:DnD 5E Should Make Popular Potion Homebrew Rule Canon The Weapon Mastery system provides the extra bit of flair that the D&D combat system needs. There are now more factors to consider when selecting a weapon, as they bring more to the table than just a dice roll, with the poor ...
Show spell Magic Weapon Transmutation Level:2 Casting time:1 Bonus Action Range:Touch Components:V, S Duration:Concentration, up to 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls....
processedWeapons:Weapon names are also free text fields so a processing method similar to the one used for spells is used for weapon names. Instead of a threshold of 10 substititutions/deletions/insertions, 2 was used since weapon names typically did not include additional information like spell...
Better Curses for 5e - Makes it easier to apply Hexblade's Curse/Hunter's Mark/etc. damage bonuses and other macro effects. Why retired: My players already came up with macros to calculate the damage bonuses and stuff with Dynamic Active Effects, and I apply the conditions with Combat ...
Armor and Weapon Swaps You can upgrade or downgrade an NPC's armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC's challenge rating. Magic Items The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage...
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way. Finesse. When making an attack with a finesse ...