When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you...
Divine Strike – Once per turn when you hit a creature with a weapon attack roll, you deal 1d8 extra radiant or necrotic damage. Potent Spellcasting – You add your Wisdom modifier to Cleric cantrip damage. At level 14, this option grows more powerful. The damage Divine Strike deals increas...
it usually sees you. However, under certain circumstances, the GM might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack roll before you are seen.
Charger.When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if yo...
If the total equals or exceeds the target number, the ability check, attack roll, or saving throw is a success. Otherwise, it’s a failure. TheDMis usually the one who determines target numbers and tells players whether their ability checks, attack rolls, and saving throws succeed or fail....
If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. Close Quarters Shooter (UA). When making a ranged attack while you are ...
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. False Life 1st-level necromancy Casting Time: 1 action Range: Self Components: V, S, M (a small amount of alcohol or ...
If the tale requires a saving throw, the DC equals your spell save DC. Spirit Tales Bardic Insp. DieTale Told Through You 1Tale of the Clever Animal.For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die imm...
If you want to double down on defense, take the Shield Master feat at level four. This allows you to use a bonus action to make aShove 5eattack with your shield, while greatly improving your survivability against effects that allow Dexterity saves: it adds +2 to such saves against effects...
When a DnD monster tries to attack you, it must beat your armor class with its attack roll. When you're not wearing armor, your AC is 10 plus your Dexterity modifier. If you're carrying a standard DnD shield, your AC increases by two. Different DnD armor also increases your AC score...