So, is the creature trapped in their red-hot burning armour, potentially taking the extra damage for the 1 minute duration of the spell, or is there something I'm missing? If there's strict RAW on taking armour off in less than a minute, I'll take it, but I'...
The Dungeon Master rolls for each attacking creature, and deals damage if the attack rolls are higher than the defending player's Armour Class. Death If a player's HP drops below 0, they have suffered a mortal wound and can no longer attack. Give them a free roll to try to stuff ...