关于负重限制的更多内容可参见第7章。 护甲等级Armor Class 角色的护甲等级Armor Class(AC)代表其在战斗中避免受伤的能力。你着装的护甲,手持的盾牌,以及你的敏捷调整值都会对你的AC有所贡献。只是并非所有的角色都会身穿护甲或手持盾牌。在没有护甲与盾牌时,你角色的AC等于10+其敏捷调整值。若你的角色着装护甲或...
护甲等级Armor Class(AC)。护甲会在攻击中保护其使用者。你着装的护甲(或使用的盾牌)决定你的基础护甲等级。 沉重的护甲Heavy Armor。沉重的护甲会妨碍着装者迅速、隐秘、自由移动的能力。如果“护甲表”上某护甲的“力量”栏中显示“力量13”或“力量15”,则无法达到该力量要求的着装者,将承受速度降低10尺的减益。
... but the basic assumption is that the magic armor will fit either form. Bonus to Armor Classes Some lycanthropes have different Armor Classes in their different forms: Armor Class 10 In Humanoid Form, 11 In Bear And Hybrid Form For NPCs this a separate way of calculating AC (natural a...
How do I explain to an AD&D player that items that increase Armor Class in D&D 5e are overpowered? Ask Question Asked 4 years, 1 month ago Modified 3 years, 2 months ago Viewed 14k times 51 Context: I have recently started a campaign with a new player...
护甲与盾牌Armor and Shields 武器Weapons 冒险用品Adventuring Gear 工具Tools 坐骑与载具Mounts and Vehicles 贸易商品Trade Goods 开支Expenses 饰品Trinkets 第6 章:自定义选项Customization Options 兼职Multiclassing 专长Feats 第2 部分 第7 章:属性值应用Using Ability Scores ...
角色卡中有 Difficulty CLass (DC )。攻击检定的目标值称为护甲等级Armor 列明每个角色的技能和特殊工具熟练项,而冒险书中的怪物 Class (AC )。通常会由DM 告诉玩家相应的属性检定、攻击检 资料则显示了怪物的相关熟练项。如果你熟练某技能,比如体 定和豁免检定的结果是成功还是失败。 操或欺瞒(如下文所述),...
起始装备 Starting Equipment 财富 Wealth 护甲与盾牌 Armor and Shields 武器 Weapons冒险用品Adventuring Gear 工具 Tools 坐骑与载具 Mounts and Vehicles 贸易商品 Trade Goods 开支 Expenses 饰品 Trinkets 第6 章:自定义选项 Customization Options 兼职Multiclassing 专长 Feats ...
装备Equipment 起始装备Starting Equipment 财富Wealth 护甲与盾牌Armor and Shields 武器Weapons 冒险用品Adventuring Gear 工具Tools 坐骑与载具Mounts and Vehicles 贸易商品Trade Goods 开支Expenses 饰品Trinkets 第6 章:自定义选项Customization Options 兼职Multiclassing 专长Feats 第2 部分 第7 章:属性值应用Using ...
The DnD 5e Player Combat Tracker makes it easy to track all of the values that are constantly changing during combat. Track hit points, temporary hit points, hit dice, death saves, inspiration, armor class–just what you need for your next encounter. ...