Censer of Controlling Air Elementals (Wondrous item) Chime of Opening (Wondrous item) Circlet of Blasting (Wondrous item) Cloak of Arachnida (Wondrous item) Cloak of Displacement (Wondrous item) Cloak of Elvenkind (Wondrous item) Cloak of Protection (Wondrous item) ...
[安科] [DND][5E]伊莲娜想在艾伯伦铸就传奇(当前冒险:施特拉德的诅咒) 这边是导游,出于1.想过DND瘾,但不喜欢跑语音团,文字团太少又容易拖沓还容易鸽。2.喜欢艾伯伦世设,但艾伯伦团太少见了。3.想玩私设,但私设跑团本身就很麻烦,特别是滥强的私设、会增加很多作战单位的私设。4.想让自己喜欢的PC作为主角来...
before adding a little elemental damage to the next attack you dish out. It’s potent because the reaction is the part of the turn you’re most likely not going to use, so it always feels like getting something for nothing.
Dungeons and Dragons races (or DnD species) help define your character and their unique abilities - here's each of the 5e races explained.
任意小型元素(Elemental, Small (any)) 语言:水族语/土族语/风族语/火族语 框一起A了。 因为这个等级下战斗力不优秀,不放数据了。 风元素(Air Elemental, Small)有丧心病狂的100尺完美飞行速度,有飞行空间的情况下是个不错的斥候(不过侦查等级太低,可能看不到什么东西)。虽然它还有飞越攻击,看起来可以满屏...
Elemental Attunement: You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice: Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of ligh...
施放元素法术Casting Elemental Spells。某些法门让你可施展法术。通过法门施法也适用正常的施法时间和其它...
The four elements that make up a world — air, earth, fire, and water — must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids ...
Random Elemental Plane of Air Encounters - Characters can find themselves navigating treacherous sky-castles or bartering with capricious djinn on clouds that whisk them to dizzying heights. This generator is all about the freedom and peril of the boundless skies. Random Elemental Plane of Earth ...
Elemental Adept Source: Player's Handbook Prerequisite: The ability to cast at least one spell When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore resistance to damage of the chosen type. In addition, when you...