__HAL_DMA_CLEAR_FLAG(&SAI1_RXDMA_Handler, DMA_FLAG_TCIF1_5); //清除DMA传输完成中断标志...
DMA_ClearFlag(DMA1_FLAG_GL4); // 清除DMA发送所有标志 DMA_Cmd(DMA1_Channel4, DISABLE); ...
while(!ADC_GetFlagStatus(ADC1, ADC_FLAG_ADEN)); /* 等待ADC准备好 */ ADC_DMACmd(ADC1, ...
MYDMA_Config(DMA1_Channel5,(u32)&TIM2->CCR1,(u32)buffer,12);//传输方向TIM2->CCR1到bufferDMA_Cmd(DMA1_Channel5,ENABLE);//打开DMA通道15TIM2_Cap_Init(65535,0); printf("配置完成\n");while(1) {while(DMA_GetFlagStatus(DMA1_FLAG_TC5)==RESET);//等待DMA1通过5接收完成DMA_ClearFlag...
如果没开中断就用查询的方式,下面是DMA1 Channel5的,其他通道类似 /* 等待DMA传输完成 */ while (!DMA_GetFlagStatus(DMA1_FLAG_TC5));/* 清除DMA完成标志 */ DMA_ClearFlag(DMA1_FLAG_TC5);/* 关闭DMA传输 */ DMA_Cmd(DMA1_Channel5, DISABLE);执行完上面后就可以接着下一次发送了,...
DMA_ClearFlag(DMA1_FLAG_GL7); // 清除DMA所有标志 DMA_Cmd(DMA1_Channel7, ENABLE); /...
RegularChannelConfig(ADC1, ADC_Channel_2, 3, ADC_SampleTime_55Cycles5); //规则组序列3的位置,配置为通道2ADC_RegularChannelConfig(ADC1, ADC_Channel_3, 4, ADC_SampleTime_55Cycles5); //规则组序列4的位置,配置为通道3/*ADC初始化*/ADC_InitTypeDef ADC_InitStructure; //定义结构体变量ADC_...
D5与GPIOD6GPIO_InitStructure.GPIO_Mode=GPIO_Mode_AF;//复用功能GPIO_InitStructure.GPIO_Speed=GPIO_Speed_50MHz;//速度50MHzGPIO_Init(USART2_GPIO_PORT,&GPIO_InitStructure);//初始化PD5/PD6//串口2对应引脚复用映射GPIO_PinAFConfig(USART2_GPIO_PORT,USART2_TX_SOURCE,USART2_TX_AF);//GPIOD5复用...
PCSX2 - The Playstation 2 Emulator. Contribute to solid1353/pcsx2 development by creating an account on GitHub.
USART_ITConfig(USART2, USART_IT_TC, DISABLE); Flag_USART2_DMA_TX_Finished = 1; } /* If overrun condition occurs, clear the ORE flag a.nd recover communication */ if(USART_GetFlagStatus(USART2,USART_FLAG_ORE) != RESET) { (void)USART_ReceiveData(USART2); ...