- Difficulty Tier tweaks.-Changes-- Base Strategist Vitality Multiplier reduced to 200% from 220% and base damage/damage growth reduced to 40/40 from 45/40. - Talent Injector (Extreme) has been removed while the extra Boosts/Buffs granted by this are now their own difficulty option....
So instead of the 80 hours of an RPG like Original Sin 2, this is more like a 20 to 25 hour experience. Some people might be surprised that we went down the tactics route, only because we’re very much an RPG developer. And I dutifully express to the fans that we’re not ...
10) Original Sin manages to smoothly combine great traits of several top-tier titles, like Diablo, Baldur's Gate, Fallout, Neverwinter Nights, and at the same time bring its own qualities to the table. Random item generation, turn-based combat, elaborate quests, choices & consequences, rich ...