Here, a frame buffer 20 executes actual assignment and storage concerning r, g and b values as against respective picture elements. The depth value concerning the polygon surface is kept to be larger than the line depth value and the r, g, and b values are transmitted to a display ...
Saves the state of the video adapter in the VRP OutputBuffer. Miniport drivers for VGA-compatible adapters are required to support this nonmodal request; optional for other miniport drivers. IOCTL_VIDEO_SET_CHILD_STATE_CONFIGURATION Performs a display device switch, a state change in which the ...
13. As CPU access to the frame buffer was slower than with Sun's earlier unaccelerated frame buffers, the result was a much slower display. 因为CPU访问这个帧缓冲的速度比SUN的早期非加速的帧缓冲设备慢,结果是慢得多的显示效果。 14. A plasma display apparatus capable of preventing devices from ...
buffer, sending the first and second clock signals to a slave embedded frame buffer and delaying the second clock signal to be in phase with a third clock signal generated by a graphics controller such that no data is lost when transferring data from the master and slave embedded frame ...
The buffer in a raster scan is that area that is responsible for containing intensity of the various points on the screen. The values stored in the buffer are then fetched and traced over scan lines one by one on the screen. Image source: https://www.tutorialspoint.com/computer_graphics/...
The DD_CREATESURFACEDATA structure contains information necessary to create a surface--in the case of CreateD3DBuffer, a command or vertex buffer. DD_CREATESURFACEEXDATA The DD_CREATESURFACEEXDATA structure contains information required for the driver to create a surface and associate with it a ...
The DD_CREATESURFACEDATA structure contains information necessary to create a surface--in the case of CreateD3DBuffer, a command or vertex buffer. DD_CREATESURFACEEXDATA The DD_CREATESURFACEEXDATA structure contains information required for the driver to create a surface and associate with it a ...
The DD_CREATESURFACEDATA structure contains information necessary to create a surface--in the case of CreateD3DBuffer, a command or vertex buffer. DD_CREATESURFACEEXDATA The DD_CREATESURFACEEXDATA structure contains information required for the driver to create a surface and associate with it a ...
following way. The rendering thread renders display lists containing terrain (and other object) geometry. This thread copies a sample of the right-eye depth buffer generated from the display list, and then the navigation thread examines this copy. The navigation thread scans the depth buffer and ...
given object element, a series of data ordered in time to represent animation of said given object element, said second data processing means at a given point in time depositing in said buffer memory data from said pattern memory corresponding to said animation data for said given point in ...