We present a new method that allows efficient ray tracing of virtually artefact‐free animated displaced micro‐meshes (DMMs) [MMT23] and preserves their low memory footprint and low BVH build and update cost. DMMs allow for compact representation of micro‐triangle geometry through hierarchical ...
The NVIDIA RTX Mega Geometry technology supercedes displaced Micro-Meshes. This repository is archived as result. Please have a look at this new sample vk_tessellated_clusters that showcases real-time adaptive tessellation with displacement for ray tracing and rasterization. vk_displacement_micromaps Th...