Copotypes are a game mechanic in Disco Elysium. Dialogue options chosen over the course of the game will shape Harry's copotype, affecting the way other characters describe him. There are 4 copotypes with points tracked in the journal, as well as honour
I suggest in this article, drawing upon Francesca Ferrando, Karen Barad and N Katherine Hayles, thatDisco Elysiumillustrates the human through the mode of a 'posthuman multiverse'. Per Ferrando, humans and other beings act as nodes in a material multiverse while what we think, eat, our ...
While not very important for general gameplay, Shivers is one of the most underappreciated skills inDisco Elysium. It is the sixth sense that connects you with not just the culture ofRevachol, but its very soul, hearing the hustle and bustle of the machinery in the streets and seeing things ...
Disco Elysium: The Final Cut Review(Switch eShop) Where is my mind? Version Reviewed:North American review byOllie ReynoldsMon 11th Oct 2021 Share: 108 Captured on Nintendo Switch (Handheld/Undocked) Every now and then, a game comes along that feelscompletelyunique. Now, we know what you’...
Disco Elysium has a wide selection of objects you can interact with, and one of the categories worth looking into is books. Reading every book will let you pass the time, but some of them have other benefits, from helping you get an achievement to unlocking more dialogue options. Here are...
Disco Elysium does the thing where a literary thesis is repeated in "waves" rather than building up argument by argument to a final conclusion. So, you have constant references to the same thematic problem through different points of view. It doesn't take an hour into the game for the play...