Copotypes are a game mechanic in Disco Elysium. Dialogue options chosen over the course of the game will shape Harry's copotype, affecting the way other characters describe him. There are 4 copotypes with points tracked in the journal, as well as honour
I suggest in this article, drawing upon Francesca Ferrando, Karen Barad and N Katherine Hayles, thatDisco Elysiumillustrates the human through the mode of a 'posthuman multiverse'. Per Ferrando, humans and other beings act as nodes in a material multiverse while what we think, eat, our ...
Disco Elysium This is pretty excellent in regards to writing, it must be said. The world building works really well too, it's in an alternate earth but all of the racism and factions etc get set out in such a way that makes you understand who is who but not with such broad strokes ...
For the Switch specifically, Disco Elysium: The Final Cut does unfortunately run into a few roadblocks when it comes to overall performance. In larger areas, the game stutters slightly as you wander around; it’s not enough to completely break immersion, but it’s there nonetheless. Similarly...