Step 2: Locate theshader_cachefolder and delete its contents. Tips: Make sure to back up any important files before you delete them. You can directly copy & paste them to a safe location. Besides, for other vital game data, especially its saved game files, we recommend running MiniTool Sh...
Clear Shader Cache Navigate to the Shader Cache location and delete any existing cache files. For DirectX12, the location might be in a folder related to your DirectX installation. For Vulkan, the cache might be stored in a Vulkan-specific location on your system. Verify AppData...
代码签名证书在购买的时候一定要通过正规的渠道进行购买,如果是从一些不法平台购买得来的,很有可能会...
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. - DirectXShaderCompiler/docs/CodeGenerator.rst at 0c38e360b220f1c85a57684cf94ea6d85d6bc61f · microsoft/DirectXShaderCompiler
Consider a new option. Suppose shader threads running on the GPU (producers) can request other work to run (consumers). Consumers can be producers as well. The system can schedule the requested work as soon as the GPU has capacity to run it. The app can also let the system manage memory...
SilentPatchFarCry: Includes code from SilentPatchFarCry to cache the clip plane in Direct3D 9. Ultimate ASI Loader: Includes code for loading ASI plugins. WineD3D d3d8.dll: Includes functions ValidatePixelShader and ValidateVertexShader. Development DxWrapper is written mostly in C++ using Microsoft...
IPropertyStorage::RemoteDeleteMultiple method (Windows) WordMult function (Windows) operator -(XMVECTOR) method (Windows) IMediaRendererActionInformation interface (Windows) Classes The Game-Definition-File (GDF) Schema Debugging with the Shell (Windows) Transferring Shell Objects with Drag-and-Drop and...
After 2 months or reading and you tube, I have tried like 20 Nvidia drivers, I found that if I disable the cache in the control panel, AND go in documents / battlefield 2042 / cache , and prior to starting the game , I delete EVERY TIME THE CACHE, I have no more e...
// If this fails, there should be debug output as to // they the .fx file failed to compile V_RETURN( DXUTGetGlobalResourceCache().CreateEffectFromFile( pd3dDevice, str, NULL, NULL, g_dwShaderFlags, g_pEffectPool, &g_pEffect, NULL ) ); // Create the meshes for( int i = 0...
(AI_CONFIG_PP_SBP_REMOVE,aiPrimitiveType_LINE|aiPrimitiveType_POINT);autopAssimpScene=importer.ReadFile(filename.data(),aiProcess_ConvertToLeftHanded|// 转为左手系aiProcess_GenBoundingBoxes|// 获取碰撞盒aiProcess_Triangulate|// 将多边形拆分aiProcess_ImproveCacheLocality|// 改善缓存局部性aiProcess_...