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Create your first Windows Runtime app using C# or Visual Basic Create your first Windows Runtime app using JavaScript Create your first Windows Runtime app using C++ Create your first Windows Store app using DirectX Create your first Windows Store app using DirectX ...
Once you've determined how you intend to use DirectX, you use one of these Windows Runtime types to incorporate DirectX rendering into your Windows Store app:If you want to compose a static image, or draw a complex image on event-driven intervals, draw to a shared surface withWindows::UI...
These are the headers for the Windows Runtime Library (WRL), some key DirectX components and, most important, the native DirectX interop interfaces. The need for the latter to be included will become apparent soon. I also import the corresponding libraries: dxgi.lib, d2d1...
The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Note that this package does not modify the DirectX Runtime installed on...
Port your DirectX 9 game to the Windows Store Where do I start? [This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see thelatest documentation] This section includes articles, overviews, and walkthroughs for...
First, let's note the Windows Runtime namespaces that you must include (withusing) in your Windows Store apps. We get into the details in a bit. NoteIf you are not developing a Windows Store app using DirectX with C++, use the user interface components provided in the JavaScript- or XAM...
The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Note that this package does not modify the DirectX Runtime installed on...
(); } // Ensure that all pending work items have been processed before terminating the thread. ProcessPendingWork(); }); // Run the task on a dedicated high priority background thread. m_renderLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::Time...
Once you've determined how you intend to use DirectX, you use one of these Windows Runtime types to incorporate DirectX rendering into your Windows Store app: If you want to compose a static image, or draw a complex image on event-driven intervals, draw to a shared surface withWindows::...