directx-headers-dev Direct3D 12 headers 其他与 directx-headers 有关的软件包 完整构建时刻依赖 单独构建时刻依赖 debhelper-compat (= 13) 软件包暂时不可用 meson high-productivity build system Download directx-headers 文件大小(单位: kB)MD5 校验码 ...
Previously, users were required to head to DirectX-Headers repo to grab the nice helper files. The recent Agility SDK 1.608.2 release bundles this repo with the Nuget packages! There are no differences between the two packages. Header Bloat Reduction Next, users of the DirectX-Head... ...
Previously, users were required to head to DirectX-Headers repo to grab the nice helper files. The recent Agility SDK 1.608.2 release bundles this repo with the Nuget packages! There are no differences between the two packages. Header Bloat Reduction Next, users of the DirectX-Head... ...
dev (#5203) waruqiauthoredSep 11, 2024 1 parent8d09372commit1d62a92 Showing1 changed filewith1 additionand0 deletions. Whitespace Ignore whitespace Split Unified 1 change: 1 addition & 0 deletions1packages/d/directx-headers/xmake.lua Original file line numberDiff line numberDiff line change ...
microsoft/DirectX-Headers Star563 Official DirectX headers available under an open source license microsoftdirectxwsld3d12directx12 UpdatedSep 30, 2024 C lightspeed lightweight elegant game engine in pure c androidwindowslinuxioswebglopenglmetalcross-platformosxgame-engineuwpvulkandirectx12 ...
directx-headers-dev_1.4.9-1_amd64.deb 147.5 KiB 2022-Sep-27 05:49 directx-headers-dev_1.4.9-1_i386.deb 147.5 KiB 2022-Sep-27 05:49 directx-headers_1.4.9-1.debian.tar.xz 1.7 KiB 2022-Sep-27 05:49 directx-headers_1.4.9-1.dsc 1.1 KiB 2022-Sep-27 05:49 directx-headers_1.4.9...
12. Click OK. Checkthis pagefor the latest information about what's new in DirectX and known issues with the DirectX SDK. TheMicrosoft DirectX SDK Developer Centerprovides links to the resources needed to build cutting-edge, media-rich, interactive applications. It includes runtimes, headers and...
(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, globals::hGame, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &device) <) {::<<;; }** pVTabledevice = *reinterpret_cast<***>(device); this->pEndSceneAddress = reinterpret_cast<LPVOID>(pVTabledevice[IDirect3DDevice9vTable::ENDSCENE]); this->pReset...
看了http://www.gamedev.net/topic/670633-including-headers-from-windows-10-sdk/ 并没有解决问题,先不要这个属性了 #include <Windows.h>//windows程序入口main函数voidRender();voidRelease(); BOOL CreateD3DObject(HWND hwnd); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);intWINAPI WinMain(...
IDirect3D9 in both C# (via COM interop) and C++/CLI (with the DX9 headers and /clr:pure), and then called the GetAdapterCount() function 1,000,000 times. While the application was under the debugger, the RCW won out over the icall by ...