This looks for window close events, letting us // exit out of the sample. //--- LRESULT CALLBACK MainClass::StaticWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch(uMsg) { case WM_CLOSE: { HMENU hMenu; hMenu = GetMenu(hWnd); if (hMenu != ...
ID3D12Resource*renderTargets[frameBufferCount];// number of render targets equal to buffer count ID3D12CommandAllocator*commandAllocator[frameBufferCount];// we want enough allocators for each buffer * number of threads (we only have one thread) ID3D12GraphicsCommandList*commandList;// a command...
While we can’t promise a DirectX 12 port in such a short period of time, we’d love to talk to you about your game, how it might benefit from DirectX 12, and even walk you through some DirectX 12 sample code. So don’t be afraid to stop by! Not coming to GDC this year? No ...
code as possible. Today our core library has been redesigned for DirectX 12 and aims to serve as an example of efficient API usage. It is obviously not exhaustive of what a game engine needs, but it can serve as the cornerstone of something new. You can also borrow whatever useful code ...
RGA v2.9.1 可以简化 shader 编译的流程,让开发者能够编译单个的 D3D12 shader 。当给出一个不完整的 DirectX®12 管线时,RGA v2.9.1 会自动为开发者生成管线中缺失的元素,比如根签名、图形管线状态子集甚至是管线中的 shader 。这意味着开发者只需要提供想要编译的单个 shader,而不需要其他任何输入。 使用示...
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE-一次将三个顶点组合在一起,创建一个三角形。默认情况下,三角形是填充的,否则,如果设置了线框,则会在3个顶点之间绘制线 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH-用于细分。如果设置了“ Hull Shader”和“ Domain shader”,则它必须是图元拓扑类型。
Today our core library has been redesigned for DirectX 12 and aims to serve as an example of efficient API usage. It is obviously not exhaustive of what a game engine needs, but it can serve as the cornerstone of something new. You can also borrow whatever useful code you find.Some ...
In the interest of brevity, one shader is shown here from sample code. The full set of of the shaders for this graph can be found the samples described later. For definitions of what is happening see the spec which defines it all, including specific examples. ...
Code Sample 06/13/2023 11 contributors Browse code This is a mini-app that shows how to build a basic 3D game using DirectX on the Universal Windows Platform (UWP). It's a simple labyrinth game where the player is challenged to roll a marble through a maze of pitfalls using tilt, ...
Code Issues Pull requests Discussions Dev repo for@zig-gamedevlibs and sample applications gamedevopenglcross-platformmathlibrariesgraphicsphysicszigrealtimegame-developmentsimdd3d12demoswebgpudirectx12ziglang UpdatedMay 9, 2025 Zig Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1...