pSCmdLine是指向应用程序命令行的字符串的指针,不包括执行文件名。获得整个命令行,使用函数GetCommandLine。 nCmdShow:指明窗口如何显示,比如SW_HIDE(隐藏),SW_MINIMIZE(最小化)等等,默认情况为SW_SHOW。 //应用程序入口main函数 int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int...
DXUTSetCallbackD3D11SwapChainReleasing( OnD3D11ReleasingSwapChain ); DXUTSetCallbackD3D11DeviceDestroyed( OnD3D11DestroyDevice ); // Perform any application-level initialization here DXUTInit( true, true, NULL ); // Parse the command line, show msgboxes on error, no extra command line params DX...
intWINAPI WinMain( HINSTANCE hInstance,//handle to current instanceHINSTANCE hPrevInstance,//handle to previous instanceLPSTR lpCmdLine,//pointer to command lineintnCmdShow//show state of window); 第一个参数hInstance表示该程序当前运行的实例的句柄,当程序在Windows下运行时,它唯一标识运行中的实例(只有运...
ID3D11Device* pd3dDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );HRESULT CALLBACK OnD3D11ResizedSwapChain( ID3D11Device* pd3dDevice, IDXGISwapChain* pSwapChain, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );void CALLBACK OnD3D11FrameRende...
07/03/05 11:46:53: DXSetup: PropertySheet() failed with ErrorCode:0. 07/03/05 11:47:27: DXSetup: No command line switch 07/03/05 11:47:27: DXSetup: StartWizard() 07/03/05 11:49:42: DXSetup: PropertySheet() failed with ErrorCode:0. 07/03/05 12:03:16: DXSetup: No command...
LPSTR lpCmdLine, // pointer to command line int nCmdShow // show state of window );第⼀个参数hInstance表⽰该程序当前运⾏的实例的句柄,当程序在Windows下运⾏时,它唯⼀标识运⾏中的实例(只有运⾏中的程序实例,才有实例句柄)。⼀个应⽤程序可以运⾏多个实例,每运⾏⼀个...
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ - microsoft/DirectXTK
As OSes have evolved over the years, so have the basic archetypal applications that every developer should know how to code. For old command-line environments, a common exercise was a hex dump—a program that lists the contents of a file in hexadecimal bytes. For graphical m...
Compile your shader source into vertex or pixel shading assembly (using the command line utility fxc.exe) and use D3DXAssembleShader() at run time. This way even a DirectX 8 game can even take advantage of the power of the HLSL. Use D3DXCompileShader() to compile your shader source into...
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ - microsoft/DirectXTK