This makes it ideal for drawing complex content that doesn’t change every frame, but less ideal for complex 2D or 3D games that update at a high frequency. Windows::UI::Xaml::Media::Imaging::VirtualSurfaceImageSource (VirtualSurfaceImageSource hereafter): Like SurfaceImageSource, this ...
If you spell the family name incorrectly—or if a font with that name isn’t on your system—you’ll get a default font. The second argument indicates the font collection in which to search for such a font. Specifying nullptr indicates the system font collection. You can also...
I can't find it in the DirectX SDK. DirectShow was removed from the DirectX SDK as of April 2005. You can obtain the headers, libraries, tools, and samples for DirectShow in the Windows Software Development Kit (formerly known as the Platform SDK). DirectSetup in the DirectX SDK ...
In doing this, it picks the default glyph for each character code, so you won’t get any of the fancy alternatives. But the character codes you pass to GetGlyphIndices are in a form perhaps unique in all of Windows. Instead of 16-bit character codes (as is the case when you’re ...
I originally wanted to have all the code for this first program in the MainPage class, but I also wanted to use an XAudio2 callback function. That’s a problem because (as I discovered) a Windows Runtime type like MainPage can’t implement a non-Windows Runtime ...
As with all HLSL language versions, once our new language version is feature complete, stabilized, and has a proper name, we will make this the default language version in DXC (it already is for Clang). We don’t have a timeline for that yet, but likely sometime in 2025 or 2026. ...
“In the past few months we worked on porting our kernel driver to a native Arm64 build… We worked with Microsoft to make improvements to the Prism emulator to enable easy rollout of our solution, so that we didn’t need to implement more complex workarounds on our side and which would...
After discussion with the team, the bug is that the "Default" preset doesn't use the value defined in the project preferences window, and always export in DirectX. For the information, the preset normal format always override the project settings. e.g. Blender: OpenGL, Un...
target_compile_options(${t} PRIVATE /analyze) target_compile_options(${t} PRIVATE /analyze /WX) endforeach() endif() 2 changes: 1 addition & 1 deletion 2 DirectXTK_Windows10_2022.vcxproj @@ -201,7 +201,7 @@ <AppContainerApplication>true</AppContainerApplication> <ApplicationType>Window...
---===//++namespace {++class DirectXTargetCodeGenInfo : public TargetCodeGenInfo {+public:+DirectXTargetCodeGenInfo(CodeGen::CodeGenTypes &CGT)+: TargetCodeGenInfo(std::make_unique<DefaultABIInfo>(CGT)) {}++llvm::Type *getHLSLType(CodeGenModule &CGM, const Type *T) const override;+};++ll...