Definition of diligent adjective in Oxford Advanced Learner's Dictionary. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more.
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DISCLAIMER: These example sentences appear in various news sources and books to reflect the usage of the word ‘diligent'. Views expressed in the examples do not represent the opinion of Vocabulary.com or its editors. Send us feedback Word Family diligentdiligence the "diligent" family Vocabulary...
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Definition Showing careful and persistent work Showing dedication and diligence 8 Usage in Speech Common, everyday usage Less common, slightly formal 7 Connotation Reliability and consistency Meticulousness and detail-focused 7 Typical Context Professional, educational, personal Professional, scholarly 15 Exam...
This release improves pipeline state resource layout definition – variable types and static samplers are now defined during PSO initialization rather than shader creation. This release also introduces new Module – DiligentFX, a high-level renderer as well as Tutorial12 – Render Target,… ...
This release improves pipeline state resource layout definition – variable types and static samplers are now defined during PSO initialization rather than shader creation. This release also introduces new Module – DiligentFX, a high-level renderer as well as Tutorial12 – Render Target,…Read more...
Moved shader variable type and static sampler definition from shader creation to PSO creation stage: Removed IShader::GetVariable, IShader::GetVariableCount, and IShader::BindResources methods Added IPipelineState::BindStaticResoruces, IPipelineState::GetStaticVariableCount, and IPipelineState::GetSt...
Static samplers are more efficient and it is highly recommended to use them whenever possible.The following is an example of pipeline resource layout definition:ShaderResourceVariableDesc ShaderVars[] = { {SHADER_TYPE_PIXEL, "g_StaticTexture", SHADER_VARIABLE_TYPE_STATIC}, {SHADER_TYPE_PIXEL, "...
Moved shader variable type and static sampler definition from shader creation to PSO creation stage: RemovedIShader::GetVariable,IShader::GetVariableCount, andIShader::BindResourcesmethods AddedIPipelineState::BindStaticResoruces,IPipelineState::GetStaticVariableCount, andIPipelineState::GetStaticShaderVaria...